Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx

This commit is contained in:
cpusci 2013-08-04 16:58:59 -05:00
parent 4c35fd37af
commit 7a8f46b19f
36 changed files with 75 additions and 75 deletions

View file

@ -539,7 +539,7 @@ DefineEngineMethod( GuiTSCtrl, getWorldToScreenScale, Point2F, (),,
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiTSCtrl, calculateViewDistance, float, ( float radius ),,
DefineEngineMethod( GuiTSCtrl, calculateViewDistance, F32, ( F32 radius ),,
"Given the camera's current FOV, get the distance from the camera's viewpoint at which the given radius will fit in the render area.\n"
"@param radius Radius in world-space units which should fit in the view.\n"
"@return The distance from the viewpoint at which the given radius would be fully visible." )