Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx

This commit is contained in:
cpusci 2013-08-04 16:58:59 -05:00
parent 4c35fd37af
commit 7a8f46b19f
36 changed files with 75 additions and 75 deletions

View file

@ -539,7 +539,7 @@ DefineEngineMethod( GuiTSCtrl, getWorldToScreenScale, Point2F, (),,
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiTSCtrl, calculateViewDistance, float, ( float radius ),,
DefineEngineMethod( GuiTSCtrl, calculateViewDistance, F32, ( F32 radius ),,
"Given the camera's current FOV, get the distance from the camera's viewpoint at which the given radius will fit in the render area.\n"
"@param radius Radius in world-space units which should fit in the view.\n"
"@return The distance from the viewpoint at which the given radius would be fully visible." )

View file

@ -178,8 +178,8 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
GFXTextureObject* texture = mTextureObject;
RectI srcRegion;
RectI dstRegion;
float xdone = ((float)getExtent().x/(float)texture->mBitmapSize.x)+1;
float ydone = ((float)getExtent().y/(float)texture->mBitmapSize.y)+1;
F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
F32 ydone = ((F32)getExtent().y/(F32)texture->mBitmapSize.y)+1;
S32 xshift = mStartPoint.x%texture->mBitmapSize.x;
S32 yshift = mStartPoint.y%texture->mBitmapSize.y;

View file

@ -274,7 +274,7 @@ void GuiGraphCtrl::addDatum(S32 plotID, F32 v)
//-----------------------------------------------------------------------------
float GuiGraphCtrl::getDatum( S32 plotID, S32 sample)
F32 GuiGraphCtrl::getDatum( S32 plotID, S32 sample)
{
AssertFatal(plotID > -1 && plotID < MaxPlots, "Invalid plot specified!");
AssertFatal(sample > -1 && sample < MaxDataPoints, "Invalid sample specified!");

View file

@ -123,8 +123,8 @@ public:
GFXTextureObject* texture = mTextureObject;
RectI srcRegion;
RectI dstRegion;
float xdone = ((float)getExtent().x/(float)texture->mBitmapSize.x)+1;
float ydone = ((float)getExtent().y/(float)texture->mBitmapSize.y)+1;
F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
F32 ydone = ((F32)getExtent().y/(F32)texture->mBitmapSize.y)+1;
S32 xshift = mStartPoint.x%texture->mBitmapSize.x;
S32 yshift = mStartPoint.y%texture->mBitmapSize.y;