Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx

This commit is contained in:
cpusci 2013-08-04 16:58:59 -05:00
parent 4c35fd37af
commit 7a8f46b19f
36 changed files with 75 additions and 75 deletions

View file

@ -1260,7 +1260,7 @@ DefineEngineFunction( getPixelShaderVersion, F32, (),,
return GFX->getPixelShaderVersion();
}
DefineEngineFunction( setPixelShaderVersion, void, ( float version ),,
DefineEngineFunction( setPixelShaderVersion, void, ( F32 version ),,
"@brief Sets the pixel shader version for the active device.\n"
"This can be used to force a lower pixel shader version than is supported by "
"the device for testing or performance optimization.\n"