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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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36 changed files with 75 additions and 75 deletions
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@ -1260,7 +1260,7 @@ DefineEngineFunction( getPixelShaderVersion, F32, (),,
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return GFX->getPixelShaderVersion();
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}
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DefineEngineFunction( setPixelShaderVersion, void, ( float version ),,
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DefineEngineFunction( setPixelShaderVersion, void, ( F32 version ),,
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"@brief Sets the pixel shader version for the active device.\n"
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"This can be used to force a lower pixel shader version than is supported by "
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"the device for testing or performance optimization.\n"
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