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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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36 changed files with 75 additions and 75 deletions
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@ -650,7 +650,7 @@ void ForestBrushTool::_collectElements()
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}
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}
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bool ForestBrushTool::getGroundAt( const Point3F &worldPt, float *zValueOut, VectorF *normalOut )
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bool ForestBrushTool::getGroundAt( const Point3F &worldPt, F32 *zValueOut, VectorF *normalOut )
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{
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const U32 mask = TerrainObjectType | StaticShapeObjectType;
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@ -82,7 +82,7 @@ public:
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void setPressure( F32 val );
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void setHardness( F32 val );
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void collectElements() { _collectElements(); }
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bool getGroundAt( const Point3F &worldPt, float *zValueOut, VectorF *normalOut );
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bool getGroundAt( const Point3F &worldPt, F32 *zValueOut, VectorF *normalOut );
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protected:
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