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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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36 changed files with 75 additions and 75 deletions
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@ -1546,7 +1546,7 @@ void Camera::_validateEyePoint(F32 pos, MatrixF *mat)
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float dot = mDot(dir, collision.normal);
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if (dot > 0.01f)
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{
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float colDist = mDot(startPos - collision.point, dir) - (1 / dot) * CameraRadius;
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F32 colDist = mDot(startPos - collision.point, dir) - (1 / dot) * CameraRadius;
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if (colDist > pos)
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colDist = pos;
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if (colDist < 0.0f)
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