Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx

This commit is contained in:
cpusci 2013-08-04 16:58:59 -05:00
parent 4c35fd37af
commit 7a8f46b19f
36 changed files with 75 additions and 75 deletions

View file

@ -1546,7 +1546,7 @@ void Camera::_validateEyePoint(F32 pos, MatrixF *mat)
float dot = mDot(dir, collision.normal);
if (dot > 0.01f)
{
float colDist = mDot(startPos - collision.point, dir) - (1 / dot) * CameraRadius;
F32 colDist = mDot(startPos - collision.point, dir) - (1 / dot) * CameraRadius;
if (colDist > pos)
colDist = pos;
if (colDist < 0.0f)

View file

@ -66,11 +66,11 @@ ConsoleDocClass( ParticleData,
"@see ParticleEmitterNode\n"
);
static const float sgDefaultWindCoefficient = 0.0f;
static const float sgDefaultConstantAcceleration = 0.f;
static const float sgDefaultSpinSpeed = 1.f;
static const float sgDefaultSpinRandomMin = 0.f;
static const float sgDefaultSpinRandomMax = 0.f;
static const F32 sgDefaultWindCoefficient = 0.0f;
static const F32 sgDefaultConstantAcceleration = 0.f;
static const F32 sgDefaultSpinSpeed = 1.f;
static const F32 sgDefaultSpinRandomMin = 0.f;
static const F32 sgDefaultSpinRandomMax = 0.f;
//-----------------------------------------------------------------------------

View file

@ -100,9 +100,9 @@ ConsoleDocClass( ParticleEmitterData,
"@see ParticleEmitterNode\n"
);
static const float sgDefaultEjectionOffset = 0.f;
static const float sgDefaultPhiReferenceVel = 0.f;
static const float sgDefaultPhiVariance = 360.f;
static const F32 sgDefaultEjectionOffset = 0.f;
static const F32 sgDefaultPhiReferenceVel = 0.f;
static const F32 sgDefaultPhiVariance = 360.f;
//-----------------------------------------------------------------------------
// ParticleEmitterData

View file

@ -215,9 +215,9 @@ public:
void updateSound();
virtual bool calculateImpact( float simTime,
virtual bool calculateImpact( F32 simTime,
Point3F &pointOfImpact,
float &impactTime );
F32 &impactTime );
void setInitialPosition( const Point3F& pos );
void setInitialVelocity( const Point3F& vel );

View file

@ -3061,7 +3061,7 @@ TICKAGAIN:
if (image.spinThread[i])
{
float timeScale;
F32 timeScale;
switch (stateData.spin)
{