should only need to set the brdf texture the once

This commit is contained in:
Azaezel 2019-01-28 01:36:17 -06:00
parent 1607f58bc4
commit 7a8dd96808
2 changed files with 5 additions and 0 deletions

View file

@ -280,6 +280,7 @@ protected:
GFXShaderConstHandle *probeLocalPosSC,
GFXShaderConstBuffer *shaderConsts);
GFXTextureObject * mBrdfTexture;
public:
RenderProbeMgr();
RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);