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should only need to set the brdf texture the once
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2 changed files with 5 additions and 0 deletions
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@ -280,6 +280,7 @@ protected:
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GFXShaderConstHandle *probeLocalPosSC,
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GFXShaderConstBuffer *shaderConsts);
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GFXTextureObject * mBrdfTexture;
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public:
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RenderProbeMgr();
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RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);
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