mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
This commit is contained in:
parent
2044b2691e
commit
7a3b40a86d
123 changed files with 30435 additions and 181 deletions
|
|
@ -252,6 +252,11 @@ else {
|
|||
onStart();
|
||||
echo("Engine initialized...");
|
||||
|
||||
ModuleDatabase.scanModules( "" );
|
||||
|
||||
//You can also explicitly decalre some modules here to be loaded by default if they are part of your game
|
||||
//Ex: ModuleDatabase.LoadExplicit( "AppCore" );
|
||||
|
||||
if( !$isDedicated )
|
||||
{
|
||||
// As we know at this point that the initial load is complete,
|
||||
|
|
|
|||
|
|
@ -252,6 +252,11 @@ else {
|
|||
onStart();
|
||||
echo("Engine initialized...");
|
||||
|
||||
ModuleDatabase.scanModules( "" );
|
||||
|
||||
//You can also explicitly decalre some modules here to be loaded by default if they are part of your game
|
||||
//Ex: ModuleDatabase.LoadExplicit( "AppCore" );
|
||||
|
||||
if( !$isDedicated )
|
||||
{
|
||||
// As we know at this point that the initial load is complete,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue