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Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
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123 changed files with 30435 additions and 181 deletions
116
Engine/source/persistence/taml/tamlWriteNode.h
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116
Engine/source/persistence/taml/tamlWriteNode.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TAML_WRITE_NODE_H_
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#define _TAML_WRITE_NODE_H_
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#ifndef _TAML_CUSTOM_H_
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#include "persistence/taml/tamlCustom.h"
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#endif
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _VECTOR_H_
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#include "core/util/tVector.h"
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#endif
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//-----------------------------------------------------------------------------
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class TamlCallbacks;
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//-----------------------------------------------------------------------------
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class TamlWriteNode
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{
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public:
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class FieldValuePair
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{
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public:
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FieldValuePair( StringTableEntry name, const char* pValue )
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{
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// Set the field name.
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mName = name;
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// Allocate and copy the value.
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mpValue = new char[ dStrlen(pValue)+1 ];
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dStrcpy( (char *)mpValue, pValue );
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}
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StringTableEntry mName;
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const char* mpValue;
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};
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public:
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TamlWriteNode()
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{
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// NOTE: This MUST be done before the state is reset otherwise we'll be touching uninitialized stuff.
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mRefToNode = NULL;
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mpSimObject = NULL;
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mpTamlCallbacks = NULL;
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mpObjectName = NULL;
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mChildren = NULL;
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resetNode();
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}
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void set( SimObject* pSimObject )
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{
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// Sanity!
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AssertFatal( pSimObject != NULL, "Cannot set a write node with a NULL sim object." );
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// Reset the node.
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resetNode();
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// Set sim object.
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mpSimObject = pSimObject;
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// Fetch name.
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const char* pObjectName = pSimObject->getName();
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// Assign name usage.
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if ( pObjectName != NULL &&
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pObjectName != StringTable->EmptyString() &&
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dStrlen( pObjectName ) > 0 )
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{
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mpObjectName = pObjectName;
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}
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// Find Taml callbacks.
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mpTamlCallbacks = dynamic_cast<TamlCallbacks*>( mpSimObject );
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}
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void resetNode( void );
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U32 mRefId;
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TamlWriteNode* mRefToNode;
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SimObject* mpSimObject;
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TamlCallbacks* mpTamlCallbacks;
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const char* mpObjectName;
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Vector<TamlWriteNode::FieldValuePair*> mFields;
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Vector<TamlWriteNode*>* mChildren;
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TamlCustomNodes mCustomNodes;
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};
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#endif // _TAML_WRITE_NODE_H_
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