mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-18 20:00:56 +00:00
Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
This commit is contained in:
parent
2044b2691e
commit
7a3b40a86d
123 changed files with 30435 additions and 181 deletions
86
Engine/source/core/factoryCache.h
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86
Engine/source/core/factoryCache.h
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@ -0,0 +1,86 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _FACTORY_CACHE_H_
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#define _FACTORY_CACHE_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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//-----------------------------------------------------------------------------
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class IFactoryObjectReset
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{
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public:
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virtual void resetState( void ) = 0;
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};
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//-----------------------------------------------------------------------------
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template<class T>
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class FactoryCache : private Vector<T*>
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{
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public:
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FactoryCache()
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{
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}
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virtual ~FactoryCache()
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{
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purgeCache();
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}
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T* createObject( void )
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{
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// Create a new object if cache is empty.
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if ( this->size() == 0 )
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return new T();
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// Return a cached object.
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T* pObject = this->back();
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this->pop_back();
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return pObject;
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}
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void cacheObject( T* pObject )
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{
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// Cache object.
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this->push_back( pObject );
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// Reset object state if available.
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IFactoryObjectReset* pResetStateObject = dynamic_cast<IFactoryObjectReset*>( pObject );
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if ( pResetStateObject != NULL )
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pResetStateObject->resetState();
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}
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void purgeCache( void )
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{
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while( this->size() > 0 )
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{
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delete this->back();
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this->pop_back();
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}
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}
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};
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#endif // _FACTORY_CACHE_H_
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@ -46,14 +46,14 @@ bool Module::_constrainedToComeBefore( Module* module, Mode mode )
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Module* depModule = dependency->mModule;
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if( !depModule )
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{
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depModule = ModuleManager::findModule( dependency->mModuleName );
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depModule = EngineModuleManager::findModule( dependency->mModuleName );
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if( !depModule )
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{
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// Module does not exist. Only emit a warning here so that modules
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// can be omitted from a link without requiring the module definitions
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// to be adapted.
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Platform::outputDebugString( "[ModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
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Platform::outputDebugString( "[EngineModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
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mode == Module::ModeInitialize ? "init" : "shutdown",
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module->getName(), dependency->mModuleName );
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continue;
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@ -86,14 +86,14 @@ bool Module::_constrainedToComeAfter( Module* module, Mode mode )
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Module* depModule = dependency->mModule;
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if( !depModule )
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{
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depModule = ModuleManager::findModule( dependency->mModuleName );
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depModule = EngineModuleManager::findModule( dependency->mModuleName );
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if( !depModule )
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{
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// Module does not exist. Only emit a warning here so that modules
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// can be omitted from a link without requiring the module definitions
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// to be adapted.
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Platform::outputDebugString( "[ModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
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Platform::outputDebugString( "[EngineModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
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mode == Module::ModeInitialize ? "init" : "shutdown",
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module->getName(), dependency->mModuleName );
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continue;
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@ -115,7 +115,7 @@ bool Module::_constrainedToComeAfter( Module* module, Mode mode )
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//-----------------------------------------------------------------------------
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String ModuleManager::_moduleListToString( Vector< Module* >& moduleList )
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String EngineModuleManager::_moduleListToString( Vector< Module* >& moduleList )
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{
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StringBuilder str;
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@ -136,14 +136,14 @@ String ModuleManager::_moduleListToString( Vector< Module* >& moduleList )
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//-----------------------------------------------------------------------------
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void ModuleManager::_printModuleList( Vector< Module* >& moduleList )
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void EngineModuleManager::_printModuleList( Vector< Module* >& moduleList )
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{
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Platform::outputDebugString( _moduleListToString( moduleList ) );
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}
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//-----------------------------------------------------------------------------
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void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >& moduleList, Module* module )
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void EngineModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >& moduleList, Module* module )
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{
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// If this module is being overridden, switch over to
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// the module overriding it.
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@ -168,7 +168,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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if( !module->_getDependencies( mode ) )
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{
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#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
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Platform::outputDebugString( "[ModuleManager] Appending '%s' to '%s'",
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Platform::outputDebugString( "[EngineModuleManager] Appending '%s' to '%s'",
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module->getName(), _moduleListToString( moduleList ).c_str() );
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#endif
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@ -179,7 +179,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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// First make sure that all 'after' dependencies are in the list.
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#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
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Platform::outputDebugString( "[ModuleManager] Resolving %s dependencies of '%s'",
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Platform::outputDebugString( "[EngineModuleManager] Resolving %s dependencies of '%s'",
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mode == Module::ModeInitialize ? "init" : "shutdown",
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module->getName() );
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#endif
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@ -199,7 +199,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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}
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AssertFatal( _getIndexOfModuleInList( moduleList, module ) == -1,
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avar( "ModuleManager::_insertModuleIntoList - Cycle in 'after' %s dependency chain of '%s'",
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avar( "EngineModuleManager::_insertModuleIntoList - Cycle in 'after' %s dependency chain of '%s'",
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mode == Module::ModeInitialize ? "init" : "shutdown",
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module->getName() ) );
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@ -212,7 +212,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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const bool currentAfterThis = moduleList[ i ]->_constrainedToComeAfter( module, mode );
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AssertFatal( !( thisBeforeCurrent && currentAfterThis ),
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avar( "ModuleManager::_insertModuleIntoList - Ambiguous %s placement of module '%s' relative to '%s'",
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avar( "EngineModuleManager::_insertModuleIntoList - Ambiguous %s placement of module '%s' relative to '%s'",
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mode == Module::ModeInitialize ? "init" : "shutdown",
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module->getName(), moduleList[ i ]->getName() ) );
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@ -232,7 +232,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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if( thisBeforeCurrent && !moduleList[ i ]->_getDependencies( mode ) && i != numModules - 1 )
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{
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#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
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Platform::outputDebugString( "[ModuleManager] Pushing '%s' to back end of chain for resolving '%s'",
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Platform::outputDebugString( "[EngineModuleManager] Pushing '%s' to back end of chain for resolving '%s'",
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moduleList[ i ]->getName(), module->getName() );
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#endif
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@ -251,7 +251,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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for( U32 n = i + 1; n < numModules; ++ n )
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AssertFatal( !( moduleList[ n ]->_constrainedToComeBefore( module, mode )
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|| module->_constrainedToComeAfter( moduleList[ n ], mode ) ),
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avar( "ModuleManager::_insertModuleIntoList - Ambiguous %s constraint on module '%s' to come before '%s' yet after '%s'",
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avar( "EngineModuleManager::_insertModuleIntoList - Ambiguous %s constraint on module '%s' to come before '%s' yet after '%s'",
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mode == Module::ModeInitialize ? "init" : "shutdown",
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module->getName(),
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moduleList[ i ]->getName(),
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@ -260,7 +260,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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// Add the module at this position.
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#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
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Platform::outputDebugString( "[ModuleManager] Inserting '%s' at index %i into '%s'",
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Platform::outputDebugString( "[EngineModuleManager] Inserting '%s' at index %i into '%s'",
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module->getName(), i, _moduleListToString( moduleList ).c_str() );
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#endif
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@ -271,7 +271,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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// No constraint-based position. Just append.
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#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
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Platform::outputDebugString( "[ModuleManager] Appending '%s' to '%s'",
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Platform::outputDebugString( "[EngineModuleManager] Appending '%s' to '%s'",
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module->getName(), _moduleListToString( moduleList ).c_str() );
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#endif
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@ -280,7 +280,7 @@ void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >&
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//-----------------------------------------------------------------------------
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Module* ModuleManager::_findOverrideFor( Module* module )
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Module* EngineModuleManager::_findOverrideFor( Module* module )
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{
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const char* name = module->getName();
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@ -294,7 +294,7 @@ Module* ModuleManager::_findOverrideFor( Module* module )
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//-----------------------------------------------------------------------------
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S32 ModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, Module* module )
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S32 EngineModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, Module* module )
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{
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const U32 numModules = moduleList.size();
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for( U32 i = 0; i < numModules; ++ i )
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@ -306,7 +306,7 @@ S32 ModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, Modul
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//-----------------------------------------------------------------------------
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S32 ModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, const char* moduleName )
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S32 EngineModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, const char* moduleName )
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{
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const U32 numModules = moduleList.size();
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for( U32 i = 0; i < numModules; ++ i )
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@ -318,7 +318,7 @@ S32 ModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, const
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//-----------------------------------------------------------------------------
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void ModuleManager::_createModuleList( Module::Mode mode, Vector< Module* >& moduleList )
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void EngineModuleManager::_createModuleList( Module::Mode mode, Vector< Module* >& moduleList )
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{
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for( Module* module = Module::smFirst; module != NULL; module = module->mNext )
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_insertIntoModuleList( mode, moduleList, module );
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@ -326,7 +326,7 @@ void ModuleManager::_createModuleList( Module::Mode mode, Vector< Module* >& mod
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//-----------------------------------------------------------------------------
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void ModuleManager::initializeSystem()
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void EngineModuleManager::initializeSystem()
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{
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Vector< Module* > modules;
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@ -339,7 +339,7 @@ void ModuleManager::initializeSystem()
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if( !module->mIsInitialized )
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[ModuleManager] Initializing %s",
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Platform::outputDebugString( "[EngineModuleManager] Initializing %s",
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module->getName() );
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#endif
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@ -351,7 +351,7 @@ void ModuleManager::initializeSystem()
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//-----------------------------------------------------------------------------
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void ModuleManager::shutdownSystem()
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void EngineModuleManager::shutdownSystem()
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{
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Vector< Module* > modules;
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@ -363,7 +363,7 @@ void ModuleManager::shutdownSystem()
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if( modules[ i ]->mIsInitialized )
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[ModuleManager] Shutting down %s",
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Platform::outputDebugString( "[EngineModuleManager] Shutting down %s",
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modules[ i ]->getName() );
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#endif
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@ -375,7 +375,7 @@ void ModuleManager::shutdownSystem()
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//-----------------------------------------------------------------------------
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Module* ModuleManager::findModule( const char* name )
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Module* EngineModuleManager::findModule( const char* name )
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{
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for( Module* module = Module::smFirst; module != NULL; module = module->mNext )
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if( dStricmp( module->getName(), name ) == 0 )
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@ -42,7 +42,7 @@ class Module
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public:
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typedef void Parent;
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friend struct ModuleManager;
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friend struct EngineModuleManager;
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protected:
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@ -333,7 +333,7 @@ class Module
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void _AfterModuleInit::initialize()
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struct ModuleManager
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struct EngineModuleManager
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{
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/// Initialize all modules registered with the system.
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static void initializeSystem();
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@ -123,6 +123,19 @@ void Stream::writeString(const char *string, S32 maxLen)
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write(len, string);
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}
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bool Stream::writeFormattedBuffer(const char *format, ...)
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{
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char buffer[4096];
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va_list args;
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va_start(args, format);
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const S32 length = vsprintf(buffer, format, args);
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// Sanity!
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AssertFatal(length <= sizeof(buffer), "writeFormattedBuffer - String format exceeded buffer size. This will cause corruption.");
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return write(length, buffer);
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}
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void Stream::readString(char buf[256])
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{
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U8 len;
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@ -29,7 +29,9 @@
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#ifndef _ENDIAN_H_
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#include "core/util/endian.h"
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#endif
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#ifndef _STRINGFUNCTIONS_H_
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#include "core/strings/stringFunctions.h"
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#endif
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/// @defgroup stream_overload Primitive Type Stream Operation Overloads
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/// These macros declare the read and write functions for all primitive types.
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@ -130,12 +132,21 @@ public:
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/// writeString is safer.
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void writeLongString(U32 maxStringLen, const char *string);
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inline bool Put(char character) { return write(character); }
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/// Write raw text to the stream
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void writeText(const char *text);
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/// Writes a string to the stream.
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virtual void writeString(const char *stringBuf, S32 maxLen=255);
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/// Writes a formatted buffer to the stream.
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/// NOTE: A maximum string length of 4K is allowed.
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bool writeFormattedBuffer(const char *format, ...);
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/// Writes a NULL terminated string buffer.
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bool writeStringBuffer(const char* buffer) { return write(dStrlen(buffer), buffer); }
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// read/write real strings
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void write(const String & str) { _write(str); }
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void read(String * str) { _read(str); }
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|
|
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@ -863,5 +863,167 @@ inline Value& Map<Key,Value,Sequence>::operator[](const Key& key)
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return mMap.findOrInsert(key)->value;
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}
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||||
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//-----------------------------------------------------------------------------
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// iterator class
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||||
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/// A HashMap template class.
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/// The map class maps between a key and an associated value. Keys
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/// are unique.
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/// The hash table class is used as the default implementation so the
|
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/// the key must be hashable, see util/hash.h for details.
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/// @ingroup UtilContainers
|
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template<typename Key, typename Value, class Sequence = HashTable<Key, Value> >
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class HashMap : private Sequence
|
||||
{
|
||||
typedef HashTable<Key, Value> Parent;
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||||
|
||||
private:
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Sequence mHashMap;
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||||
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||||
public:
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// types
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||||
typedef typename Parent::Pair Pair;
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typedef Pair ValueType;
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typedef Pair& Reference;
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typedef const Pair& ConstReference;
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typedef typename Parent::Iterator iterator;
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typedef typename Parent::ConstIterator const_iterator;
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typedef S32 DifferenceType;
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typedef U32 SizeType;
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// initialization
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||||
HashMap() {}
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~HashMap() {}
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HashMap(const HashMap& p);
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// management
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||||
U32 size() const; ///< Return the number of elements
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void clear(); ///< Empty the HashMap
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bool isEmpty() const; ///< Returns true if the map is empty
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// insert & erase elements
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iterator insert(const Key& key, const Value&); // Documented below...
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void erase(iterator); ///< Erase the given entry
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||||
void erase(const Key& key); ///< Erase the key from the map
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||||
|
||||
// HashMap lookup
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||||
iterator find(const Key&); ///< Find entry for the given key
|
||||
const_iterator find(const Key&) const; ///< Find entry for the given key
|
||||
bool contains(const Key&a)
|
||||
{
|
||||
return mHashMap.count(a) > 0;
|
||||
}
|
||||
|
||||
// forward iterator access
|
||||
iterator begin(); ///< iterator to first element
|
||||
const_iterator begin() const; ///< iterator to first element
|
||||
iterator end(); ///< IIterator to last element + 1
|
||||
const_iterator end() const; ///< iterator to last element + 1
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||||
|
||||
// operators
|
||||
Value& operator[](const Key&); ///< Index using the given key. If the key is not currently in the map it is added.
|
||||
};
|
||||
|
||||
template<typename Key, typename Value, class Sequence> HashMap<Key, Value, Sequence>::HashMap(const HashMap& p)
|
||||
{
|
||||
*this = p;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// management
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline U32 HashMap<Key, Value, Sequence>::size() const
|
||||
{
|
||||
return mHashMap.size();
|
||||
}
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline void HashMap<Key, Value, Sequence>::clear()
|
||||
{
|
||||
mHashMap.clear();
|
||||
}
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline bool HashMap<Key, Value, Sequence>::isEmpty() const
|
||||
{
|
||||
return mHashMap.isEmpty();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// add & remove elements
|
||||
|
||||
/// Insert the key value pair but don't allow duplicates.
|
||||
/// The map class does not allow duplicates keys. If the key already exists in
|
||||
/// the map the function will fail and return end().
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
typename HashMap<Key, Value, Sequence>::iterator HashMap<Key, Value, Sequence>::insert(const Key& key, const Value& x)
|
||||
{
|
||||
return mHashMap.insertUnique(key, x);
|
||||
}
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
void HashMap<Key, Value, Sequence>::erase(const Key& key)
|
||||
{
|
||||
mHashMap.erase(key);
|
||||
}
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
void HashMap<Key, Value, Sequence>::erase(iterator node)
|
||||
{
|
||||
mHashMap.erase(node);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Searching
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
typename HashMap<Key, Value, Sequence>::iterator HashMap<Key, Value, Sequence>::find(const Key& key)
|
||||
{
|
||||
return mHashMap.find(key);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// iterator access
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline typename HashMap<Key, Value, Sequence>::iterator HashMap<Key, Value, Sequence>::begin()
|
||||
{
|
||||
return mHashMap.begin();
|
||||
}
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline typename HashMap<Key, Value, Sequence>::const_iterator HashMap<Key, Value, Sequence>::begin() const
|
||||
{
|
||||
return mHashMap.begin();
|
||||
}
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline typename HashMap<Key, Value, Sequence>::iterator HashMap<Key, Value, Sequence>::end()
|
||||
{
|
||||
return mHashMap.end();
|
||||
}
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline typename HashMap<Key, Value, Sequence>::const_iterator HashMap<Key, Value, Sequence>::end() const
|
||||
{
|
||||
return mHashMap.end();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// operators
|
||||
|
||||
template<typename Key, typename Value, class Sequence>
|
||||
inline Value& HashMap<Key, Value, Sequence>::operator[](const Key& key)
|
||||
{
|
||||
return mHashMap.findOrInsert(key)->value;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue