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Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
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123 changed files with 30435 additions and 181 deletions
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Engine/source/assets/tamlAssetReferencedUpdateVisitor.h
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Engine/source/assets/tamlAssetReferencedUpdateVisitor.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_
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#define _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_
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#ifndef _TAML_VISITOR_H_
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#include "persistence/taml/tamlVisitor.h"
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#endif
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#ifndef _TAML_PARSER_H_
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#include "persistence\/taml/tamlParser.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _STRINGTABLE_H_
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#include "string/stringTable.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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// Debug Profiling.
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#include "platform/profiler.h"
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//-----------------------------------------------------------------------------
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class TamlAssetReferencedUpdateVisitor : public TamlVisitor
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{
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private:
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StringTableEntry mAssetIdFrom;
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StringTableEntry mAssetIdTo;
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public:
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TamlAssetReferencedUpdateVisitor() {}
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virtual ~TamlAssetReferencedUpdateVisitor() {}
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void setAssetIdFrom( const char* pAssetIdFrom )
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{
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// Sanity!
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AssertFatal( pAssetIdFrom != NULL, "Asset Id from cannot be NULL." );
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mAssetIdFrom = StringTable->insert( pAssetIdFrom );
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}
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StringTableEntry getAssetIdFrom( void ) const { return mAssetIdFrom; }
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void setAssetIdTo( const char* pAssetIdTo )
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{
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// Sanity!
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AssertFatal( pAssetIdTo != NULL, "Asset Id to cannot be NULL." );
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mAssetIdTo = StringTable->insert( pAssetIdTo );
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}
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const char* getAssetIdTo( void ) const { return mAssetIdTo; }
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virtual bool wantsPropertyChanges( void ) { return true; }
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virtual bool wantsRootOnly( void ) { return false; }
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virtual bool visit( const TamlParser& parser, TamlVisitor::PropertyState& propertyState )
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{
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// Debug Profiling.
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PROFILE_SCOPE(TamlAssetReferencedUpdateVisitor_Visit);
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// Fetch the property value.
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const char* pPropertyValue = propertyState.getPropertyValue();
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// Fetch property value word count.
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const U32 valueWordCount = StringUnit::getUnitCount( pPropertyValue, ASSET_ASSIGNMENT_TOKEN );
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// Finish if not two words.
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if ( valueWordCount != 2 )
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return true;
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// Finish if this is not an asset signature.
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if ( dStricmp( StringUnit::getUnit( pPropertyValue, 0, ASSET_ASSIGNMENT_TOKEN), assetLooseIdSignature ) != 0 )
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return true;
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// Get the asset value.
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const char* pAssetValue = StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN );
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// Finish if not the asset Id we're looking for.
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if ( dStricmp( pAssetValue, mAssetIdFrom ) != 0 )
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return true;
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// Is the target asset empty?
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if ( mAssetIdTo == StringTable->EmptyString() )
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{
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// Yes, so update the property as empty.
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propertyState.updatePropertyValue(StringTable->EmptyString());
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return true;
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}
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// Format asset.
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char assetBuffer[1024];
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dSprintf( assetBuffer, sizeof(assetBuffer), "%s%s%s", assetLooseIdSignature, ASSET_ASSIGNMENT_TOKEN, mAssetIdTo );
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// Assign new value.
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propertyState.updatePropertyValue( assetBuffer );
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return true;
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}
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};
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#endif // _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_
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