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Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
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123 changed files with 30435 additions and 181 deletions
73
Engine/source/assets/declaredAssets.h
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73
Engine/source/assets/declaredAssets.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DECLARED_ASSETS_H_
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#define _DECLARED_ASSETS_H_
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#ifndef _SIM_H_
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#include "console/sim.h"
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#endif
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _CONSOLEOBJECT_H_
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#include "console/consoleObject.h"
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#endif
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//-----------------------------------------------------------------------------
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class DeclaredAssets : public SimObject
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{
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friend class AssetManager;
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private:
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typedef SimObject Parent;
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StringTableEntry mPath;
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StringTableEntry mExtension;
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bool mRecurse;
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public:
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DeclaredAssets() :
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mPath( StringTable->EmptyString() ),
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mExtension(StringTable->EmptyString()),
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mRecurse( false )
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{}
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virtual ~DeclaredAssets() {}
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static void initPersistFields();
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inline void setPath( const char* pPath ) { mPath = StringTable->insert( pPath ); }
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inline StringTableEntry getPath( void ) const { return mPath; }
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inline void setExtension( const char* pPath ) { mExtension = StringTable->insert( pPath ); }
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inline StringTableEntry getExtension( void ) const { return mExtension; }
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inline void setRecurse( const bool recurse ) { mRecurse = recurse; }
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inline bool getRecurse( void ) const { return mRecurse; }
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/// Declare Console Object.
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DECLARE_CONOBJECT( DeclaredAssets );
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};
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#endif // _DECLARED_ASSETS_H_
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