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Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
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123 changed files with 30435 additions and 181 deletions
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Engine/source/assets/assetQuery_ScriptBinding.h
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Engine/source/assets/assetQuery_ScriptBinding.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ASSET_QUERY_H_
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#include "assets/assetQuery.h"
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#endif
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#include "console/engineAPI.h"
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DefineConsoleMethod(AssetQuery, clear, void, (),,"Clears all asset Id results."
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"Clears all asset Id results.\n"
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"@return () No return value.\n")
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{
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object->mAssetList.clear();
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}
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//-----------------------------------------------------------------------------
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DefineConsoleMethod(AssetQuery, set, bool, (S32 queryId), ,
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"Sets the asset query to a copy of the specified asset query.\n"
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"@param assetQuery The asset query to copy.\n"
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"@return Whether the operation succeeded or not.\n")
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{
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// Find asset query.
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AssetQuery* pAssetQuery;
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if (!Sim::findObject(queryId, pAssetQuery))
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{
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// No, so warn.
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Con::warnf("AssetQuery::set() - Could not find asset query '%i'.", queryId);
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return false;
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}
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// Set asset query.
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object->set( *pAssetQuery );
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return true;
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}
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//-----------------------------------------------------------------------------
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DefineConsoleMethod(AssetQuery, getCount, S32, (), ,
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"Gets the count of asset Id results.\n"
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"@return (int)The count of asset Id results.\n")
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{
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return object->mAssetList.size();
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}
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//-----------------------------------------------------------------------------
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DefineConsoleMethod(AssetQuery, getAsset, const char*, (S32 resultIndex), (-1),
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"Gets the asset Id at the specified query result index.\n"
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"@param resultIndex The query result index to use.\n"
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"@return (assetId)The asset Id at the specified index or NULL if not valid.\n")
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{
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// Is index within bounds?
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if (resultIndex >= object->mAssetList.size())
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{
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// No, so warn.
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Con::warnf("AssetQuery::getAsset() - Result index '%s' is out of bounds.", resultIndex);
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return StringTable->EmptyString();
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}
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return object->mAssetList[resultIndex];
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}
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