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Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
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123 changed files with 30435 additions and 181 deletions
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Engine/source/assets/assetQuery.h
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Engine/source/assets/assetQuery.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ASSET_QUERY_H_
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#define _ASSET_QUERY_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "core/strings/stringUnit.h"
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#endif
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#ifndef _TAML_CUSTOM_H_
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#include "persistence/taml/tamlCustom.h"
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#endif
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//-----------------------------------------------------------------------------
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#define ASSETQUERY_RESULTS_NODE_NAME "Results"
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#define ASSETQUERY_ASSETNODE_NAME "Asset"
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#define ASSETQUERY_ASSETID_FIELD_NAME "AssetId"
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//-----------------------------------------------------------------------------
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class AssetQuery : public SimObject
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{
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private:
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typedef SimObject Parent;
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protected:
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virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
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virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );
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static const char* getCount(void* obj, const char* data) { return Con::getIntArg(static_cast<AssetQuery*>(obj)->mAssetList.size()); }
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static bool writeCount( void* obj, StringTableEntry pFieldName ) { return false; }
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public:
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AssetQuery() {}
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virtual ~AssetQuery() {}
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/// SimObject overrides
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static void initPersistFields();
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Vector<StringTableEntry> mAssetList;
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/// Whether asset is contained or not.
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inline bool containsAsset( StringTableEntry assetId )
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{
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for (Vector<StringTableEntry>::const_iterator assetItr = mAssetList.begin(); assetItr != mAssetList.end(); ++assetItr)
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{
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if ( *assetItr == assetId )
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return true;
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}
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return false;
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}
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/// Set assets.
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inline void set( const AssetQuery& assetQuery ) { this->mAssetList = assetQuery.mAssetList; }
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/// Declare Console Object.
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DECLARE_CONOBJECT( AssetQuery );
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};
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#endif // _ASSET_QUERY_H_
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