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Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
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123 changed files with 30435 additions and 181 deletions
121
Engine/source/assets/assetQuery.cpp
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121
Engine/source/assets/assetQuery.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ASSET_QUERY_H_
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#include "assetQuery.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_CUSTOM_H_
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#include "persistence/taml/tamlCustom.h"
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#endif
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// Script bindings.
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#include "assetQuery_ScriptBinding.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( AssetQuery );
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//-----------------------------------------------------------------------------
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void AssetQuery::initPersistFields()
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{
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// Call parent.
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Parent::initPersistFields();
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addProtectedField("Count", TypeS32, 0, &defaultProtectedSetFn, &getCount, &writeCount, "Gets the number of results in the asset query.");
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}
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//-----------------------------------------------------------------------------
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void AssetQuery::onTamlCustomWrite( TamlCustomNodes& customNodes )
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{
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// Call parent.
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Parent::onTamlCustomWrite( customNodes );
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// Add node.
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TamlCustomNode* pCustomNode = customNodes.addNode( ASSETQUERY_RESULTS_NODE_NAME );
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// Finish if no assets.
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if (mAssetList.size() == 0)
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return;
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// Iterate asset.
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for (Vector<StringTableEntry>::iterator assetItr = mAssetList.begin(); assetItr != mAssetList.end(); ++assetItr)
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{
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// Add asset node.
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TamlCustomNode* pAssetNode = pCustomNode->addNode( ASSETQUERY_ASSETNODE_NAME );
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// Add field.
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pAssetNode->addField( ASSETQUERY_ASSETID_FIELD_NAME, *assetItr );
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}
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}
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//-----------------------------------------------------------------------------
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void AssetQuery::onTamlCustomRead( const TamlCustomNodes& customNodes )
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{
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// Call parent.
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Parent::onTamlCustomRead( customNodes );
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// Find custom node name.
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const TamlCustomNode* pResultsNode = customNodes.findNode( ASSETQUERY_RESULTS_NODE_NAME );
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// Finish if we don't have a results name.
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if ( pResultsNode == NULL )
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return;
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// Fetch node name.
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StringTableEntry assetNodeName = StringTable->insert( ASSETQUERY_ASSETNODE_NAME );
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// Fetch children asset nodes.
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const TamlCustomNodeVector& assetNodes = pResultsNode->getChildren();
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// Iterate asset nodes.
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for( TamlCustomNodeVector::const_iterator assetNodeItr = assetNodes.begin(); assetNodeItr != assetNodes.end(); ++assetNodeItr )
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{
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// Fetch asset node.
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const TamlCustomNode* pAssetNode = *assetNodeItr;
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// Skip if an unknown node name.
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if ( pAssetNode->getNodeName() != assetNodeName )
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continue;
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// Fetch field.
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const TamlCustomField* pField = pAssetNode->findField( ASSETQUERY_ASSETID_FIELD_NAME );
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// Do we find the field?
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if ( pField == NULL )
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{
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// No, so warn.
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Con::warnf( "AssetQuery::onTamlCustomRead() - Could not find '%s' field.", ASSETQUERY_ASSETID_FIELD_NAME );
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continue;
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}
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// Store asset.
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mAssetList.push_back(pField->getFieldValue());
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}
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}
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