mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
This commit is contained in:
parent
68ae0ca96d
commit
79eebdd5f3
24 changed files with 1113 additions and 1012 deletions
|
|
@ -80,17 +80,19 @@ const String ShaderGenVars::glowMul("$glowMul");
|
|||
|
||||
//Reflection Probes - Forward lit. not to be confused with the deferred handwritten vars
|
||||
//change to parity once we've got the same arrays used for both routes
|
||||
const String ShaderGenVars::probePosition("$inProbePosArray");
|
||||
const String ShaderGenVars::probeRefPos("$inRefPosArray");
|
||||
const String ShaderGenVars::refScale("$inRefScale");
|
||||
const String ShaderGenVars::probePositionArray("$inProbePosArray");
|
||||
const String ShaderGenVars::probeRefPosArray("$inRefPosArray");
|
||||
const String ShaderGenVars::refScaleArray("$inRefScaleArray");
|
||||
const String ShaderGenVars::worldToObjArray("$inWorldToObjArray");
|
||||
const String ShaderGenVars::probeConfigData("$inProbeConfigData");
|
||||
const String ShaderGenVars::specularCubemapAR("$inSpecularCubemapAR");
|
||||
const String ShaderGenVars::irradianceCubemapAR("$inIrradianceCubemapAR");
|
||||
const String ShaderGenVars::probeConfigDataArray("$inProbeConfigDataArray");
|
||||
const String ShaderGenVars::specularCubemapAR("$SpecularCubemapAR");
|
||||
const String ShaderGenVars::irradianceCubemapAR("$IrradianceCubemapAR");
|
||||
const String ShaderGenVars::probeCount("$inNumProbes");
|
||||
|
||||
const String ShaderGenVars::BRDFTextureMap("$BRDFTexture");
|
||||
|
||||
const String ShaderGenVars::maxProbeDrawDistance("$maxProbeDrawDistance");
|
||||
|
||||
//Skylight
|
||||
const String ShaderGenVars::skylightCubemapIdx("$inSkylightCubemapIdx");
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue