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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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24 changed files with 1113 additions and 1012 deletions
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@ -970,14 +970,6 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
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xform *= GFX->getViewMatrix();
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xform *= GFX->getWorldMatrix();
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if(state->isReflectPass())
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{
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static MatrixF rotMat(EulerF(0.0, 0.0, M_PI_F));
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xform.mul(rotMat);
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rotMat.set(EulerF(M_PI_F, 0.0, 0.0));
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xform.mul(rotMat);
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}
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mShaderConsts->setSafe( mModelViewProjSC, xform );
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mShaderConsts->setSafe( mMiscSC, miscParams );
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mShaderConsts->setSafe( mSphereRadiiSC, sphereRadii );
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