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REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
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2 changed files with 4 additions and 3 deletions
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@ -471,6 +471,7 @@ void ReflectionProbe::updateProbeParams()
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mProbeInfo->mProbeShapeType = mProbeShapeType;
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mProbeInfo->mProbeShapeType = mProbeShapeType;
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mProbeInfo->mTransform = getWorldTransform();
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mProbeInfo->mTransform = getWorldTransform();
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mProbeInfo->mTransform.inverse();
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mProbeInfo->setPosition(getPosition());
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mProbeInfo->setPosition(getPosition());
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//Point3F pos = mProbeInfo->mTransform.getPosition();
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//Point3F pos = mProbeInfo->mTransform.getPosition();
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@ -934,9 +934,9 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
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matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
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matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
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}*/
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}*/
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const MatrixF worldToObjectXfm = probeInfo->mTransform;
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//const MatrixF worldToObjectXfm = probeInfo->mTransform;
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MaterialParameterHandle *worldToObjMat = matInstance->getMaterialParameterHandle("$worldToObj");
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//MaterialParameterHandle *worldToObjMat = matInstance->getMaterialParameterHandle("$worldToObj");
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matParams->setSafe(worldToObjMat, worldToObjectXfm);
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//matParams->setSafe(worldToObjMat, worldToObjectXfm);
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}
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}
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//
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//
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