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https://github.com/TorqueGameEngines/Torque3D.git
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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parent
c354f59b72
commit
79e158d528
6 changed files with 156 additions and 3 deletions
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@ -1101,11 +1101,13 @@ void GFXD3D9Shader::_getShaderConstants( ID3DXConstantTable *table,
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desc.constType = GFXSCT_Sampler;
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desc.arraySize = constantDesc.RegisterIndex;
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samplerDescriptions.push_back( desc );
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mShaderConsts.push_back(desc);
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break;
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case D3DXPT_SAMPLERCUBE :
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desc.constType = GFXSCT_SamplerCube;
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desc.arraySize = constantDesc.RegisterIndex;
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samplerDescriptions.push_back( desc );
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mShaderConsts.push_back(desc);
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break;
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}
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}
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@ -1371,7 +1373,7 @@ GFXShaderConstBufferRef GFXD3D9Shader::allocConstBuffer()
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}
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}
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/// Returns a shader constant handle for name, if the variable doesn't exist NULL is returned.
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/// Returns a shader constant handle for name
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GFXShaderConstHandle* GFXD3D9Shader::getShaderConstHandle(const String& name)
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{
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HandleMap::Iterator i = mHandles.find(name);
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@ -1390,6 +1392,20 @@ GFXShaderConstHandle* GFXD3D9Shader::getShaderConstHandle(const String& name)
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}
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}
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/// Returns a shader constant handle for name, if the variable doesn't exist NULL is returned.
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GFXShaderConstHandle* GFXD3D9Shader::findShaderConstHandle(const String& name)
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{
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HandleMap::Iterator i = mHandles.find(name);
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if ( i != mHandles.end() )
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{
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return i->value;
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}
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else
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{
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return NULL;
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}
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}
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const Vector<GFXShaderConstDesc>& GFXD3D9Shader::getShaderConstDesc() const
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{
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return mShaderConsts;
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@ -205,6 +205,7 @@ public:
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virtual GFXShaderConstBufferRef allocConstBuffer();
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virtual const Vector<GFXShaderConstDesc>& getShaderConstDesc() const;
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virtual GFXShaderConstHandle* getShaderConstHandle(const String& name);
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virtual GFXShaderConstHandle* findShaderConstHandle(const String& name);
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virtual U32 getAlignmentValue(const GFXShaderConstType constType) const;
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virtual bool getDisassembly( String &outStr ) const;
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