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Use strncpy instead of strcpy because again, buffer overflows
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7769da9434
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92 changed files with 298 additions and 279 deletions
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@ -153,8 +153,8 @@ void ShaderGen::generateShader( const MaterialFeatureData &featureData,
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dSprintf( vertShaderName, sizeof(vertShaderName), "shadergen:/%s_V.%s", cacheName, mFileEnding.c_str() );
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dSprintf( pixShaderName, sizeof(pixShaderName), "shadergen:/%s_P.%s", cacheName, mFileEnding.c_str() );
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dStrcpy( vertFile, vertShaderName );
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dStrcpy( pixFile, pixShaderName );
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dStrcpy( vertFile, vertShaderName, 256 );
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dStrcpy( pixFile, pixShaderName, 256 );
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// this needs to change - need to optimize down to ps v.1.1
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*pixVersion = GFX->getPixelShaderVersion();
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