mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use strncpy instead of strcpy because again, buffer overflows
This commit is contained in:
parent
7769da9434
commit
79c34c68db
92 changed files with 298 additions and 279 deletions
|
|
@ -654,33 +654,33 @@ DefineConsoleMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
|
|||
if(object->mAnimFlags[ id ] & Material::Scroll)
|
||||
{
|
||||
if(dStrcmp( animFlags, "" ) == 0)
|
||||
dStrcpy( animFlags, "$Scroll" );
|
||||
dStrcpy( animFlags, "$Scroll", 512 );
|
||||
}
|
||||
if(object->mAnimFlags[ id ] & Material::Rotate)
|
||||
{
|
||||
if(dStrcmp( animFlags, "" ) == 0)
|
||||
dStrcpy( animFlags, "$Rotate" );
|
||||
dStrcpy( animFlags, "$Rotate", 512 );
|
||||
else
|
||||
dStrcat( animFlags, " | $Rotate", 512);
|
||||
}
|
||||
if(object->mAnimFlags[ id ] & Material::Wave)
|
||||
{
|
||||
if(dStrcmp( animFlags, "" ) == 0)
|
||||
dStrcpy( animFlags, "$Wave" );
|
||||
dStrcpy( animFlags, "$Wave", 512 );
|
||||
else
|
||||
dStrcat( animFlags, " | $Wave", 512);
|
||||
}
|
||||
if(object->mAnimFlags[ id ] & Material::Scale)
|
||||
{
|
||||
if(dStrcmp( animFlags, "" ) == 0)
|
||||
dStrcpy( animFlags, "$Scale" );
|
||||
dStrcpy( animFlags, "$Scale", 512 );
|
||||
else
|
||||
dStrcat( animFlags, " | $Scale", 512);
|
||||
}
|
||||
if(object->mAnimFlags[ id ] & Material::Sequence)
|
||||
{
|
||||
if(dStrcmp( animFlags, "" ) == 0)
|
||||
dStrcpy( animFlags, "$Sequence" );
|
||||
dStrcpy( animFlags, "$Sequence", 512 );
|
||||
else
|
||||
dStrcat( animFlags, " | $Sequence", 512);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue