Use strncpy instead of strcpy because again, buffer overflows

This commit is contained in:
Glenn Smith 2018-03-06 01:59:05 -05:00
parent 7769da9434
commit 79c34c68db
92 changed files with 298 additions and 279 deletions

View file

@ -129,11 +129,11 @@ void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
if (renderer)
{
dStrcpy(toAdd->mName, renderer);
dStrcpy(toAdd->mName, renderer, GFXAdapter::MaxAdapterNameLen);
dStrncat(toAdd->mName, " OpenGL", GFXAdapter::MaxAdapterNameLen);
}
else
dStrcpy(toAdd->mName, "OpenGL");
dStrcpy(toAdd->mName, "OpenGL", GFXAdapter::MaxAdapterNameLen);
toAdd->mType = OpenGL;
toAdd->mShaderModel = 0.f;