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Use strncpy instead of strcpy because again, buffer overflows
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7769da9434
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92 changed files with 298 additions and 279 deletions
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@ -129,11 +129,11 @@ void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
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if (renderer)
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{
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dStrcpy(toAdd->mName, renderer);
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dStrcpy(toAdd->mName, renderer, GFXAdapter::MaxAdapterNameLen);
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dStrncat(toAdd->mName, " OpenGL", GFXAdapter::MaxAdapterNameLen);
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}
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else
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dStrcpy(toAdd->mName, "OpenGL");
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dStrcpy(toAdd->mName, "OpenGL", GFXAdapter::MaxAdapterNameLen);
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toAdd->mType = OpenGL;
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toAdd->mShaderModel = 0.f;
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