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https://github.com/TorqueGameEngines/Torque3D.git
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Use strncpy instead of strcpy because again, buffer overflows
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parent
7769da9434
commit
79c34c68db
92 changed files with 298 additions and 279 deletions
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@ -61,7 +61,7 @@ bool Tokenizer::openFile(const char* pFileName)
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delete pStream;
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return false;
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}
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dStrcpy(mFileName, pFileName);
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dStrcpy(mFileName, pFileName, 1024);
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mBufferSize = pStream->getStreamSize();
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mpBuffer = new char[mBufferSize];
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@ -99,7 +99,7 @@ void Tokenizer::setBuffer(const char* buffer, U32 bufferSize)
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mBufferSize = bufferSize;
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mpBuffer = new char[mBufferSize + 1];
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dStrcpy(mpBuffer, buffer);
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dStrcpy(mpBuffer, buffer, mBufferSize + 1);
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reset();
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@ -634,4 +634,4 @@ bool Tokenizer::endOfFile()
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return false;
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else
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return true;
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}
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}
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