mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 00:23:46 +00:00
Use strncpy instead of strcpy because again, buffer overflows
This commit is contained in:
parent
7769da9434
commit
79c34c68db
92 changed files with 298 additions and 279 deletions
|
|
@ -447,7 +447,7 @@ bool afxMagicMissileData::onAdd()
|
|||
|
||||
// make a copy of points_string
|
||||
char* tokCopy = new char[dStrlen(wiggle_axis_string) + 1];
|
||||
dStrcpy(tokCopy, wiggle_axis_string);
|
||||
dStrcpy(tokCopy, wiggle_axis_string, dStrlen(wiggle_axis_string) + 1);
|
||||
|
||||
// extract tokens one by one, adding them to dataBlocks
|
||||
char* currTok = dStrtok(tokCopy, " \t");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue