mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use strncpy instead of strcpy because again, buffer overflows
This commit is contained in:
parent
7769da9434
commit
79c34c68db
92 changed files with 298 additions and 279 deletions
|
|
@ -548,7 +548,7 @@ const char * Component::getDescriptionText(const char *desc)
|
|||
if (!Platform::isFile(desc))
|
||||
{
|
||||
newDesc = new char[dStrlen(desc) + 1];
|
||||
dStrcpy(newDesc, desc);
|
||||
dStrcpy(newDesc, desc, dStrlen(desc) + 1);
|
||||
|
||||
return newDesc;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue