mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 14:14:33 +00:00
Use strncpy instead of strcpy because again, buffer overflows
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parent
7769da9434
commit
79c34c68db
92 changed files with 298 additions and 279 deletions
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@ -548,7 +548,7 @@ const char * Component::getDescriptionText(const char *desc)
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if (!Platform::isFile(desc))
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{
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newDesc = new char[dStrlen(desc) + 1];
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dStrcpy(newDesc, desc);
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dStrcpy(newDesc, desc, dStrlen(desc) + 1);
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return newDesc;
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}
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@ -1495,7 +1495,7 @@ bool DecalManager::_createDataFile()
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// See if we know our current mission name
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char missionName[1024];
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dStrcpy( missionName, Con::getVariable( "$Client::MissionFile" ) );
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dStrcpy( missionName, Con::getVariable( "$Client::MissionFile" ), 1024 );
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char *dot = dStrstr((const char*)missionName, ".mis");
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if(dot)
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*dot = '\0';
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@ -595,7 +595,7 @@ bool ParticleData::preload(bool server, String &errorStr)
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animTexFrames.clear();
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char* tokCopy = new char[dStrlen(animTexFramesString) + 1];
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dStrcpy(tokCopy, animTexFramesString);
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dStrcpy(tokCopy, animTexFramesString, dStrlen(animTexFramesString) + 1);
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char* currTok = dStrtok(tokCopy, " \t");
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while (currTok != NULL)
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@ -609,7 +609,7 @@ bool ParticleEmitterData::onAdd()
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// First we parse particleString into a list of particle name tokens
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Vector<char*> dataBlocks(__FILE__, __LINE__);
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char* tokCopy = new char[dStrlen(particleString) + 1];
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dStrcpy(tokCopy, particleString);
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dStrcpy(tokCopy, particleString, dStrlen(particleString) + 1);
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char* currTok = dStrtok(tokCopy, " \t");
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while (currTok != NULL)
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@ -1254,7 +1254,7 @@ DefineEngineMethod( Item, getLastStickyPos, const char*, (),,
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object->mStickyCollisionPos.y,
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object->mStickyCollisionPos.z);
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else
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dStrcpy(ret, "0 0 0");
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dStrcpy(ret, "0 0 0", bufSize);
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return ret;
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}
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@ -1277,7 +1277,7 @@ DefineEngineMethod( Item, getLastStickyNormal, const char *, (),,
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object->mStickyCollisionNormal.y,
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object->mStickyCollisionNormal.z);
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else
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dStrcpy(ret, "0 0 0");
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dStrcpy(ret, "0 0 0", bufSize);
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return ret;
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}
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