Merge pull request #1325 from Areloch/Standardized_AB_AssetManagement

Updates most of the handling of asset types to follow a more standardized type-registration system.
This commit is contained in:
Brian Roberts 2025-04-29 13:19:50 -05:00 committed by GitHub
commit 798936ebd2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
45 changed files with 2369 additions and 3703 deletions

View file

@ -178,3 +178,17 @@ void CppAsset::onAssetRefresh(void)
mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
}
DefineEngineMethod(CppAsset, getCodePath, const char*, (), ,
"Gets the code file filepath of this asset.\n"
"@return File path of the code file.")
{
return object->getCppFilePath();
}
DefineEngineMethod(CppAsset, getHeaderPath, const char*, (), ,
"Gets the header file filepath of this asset.\n"
"@return File path of the header file.")
{
return object->getHeaderFilePath();
}

View file

@ -66,6 +66,9 @@ public:
void setHeaderFile(const char* pHeaderFile);
inline StringTableEntry getHeaderFile(void) const { return mHeaderFile; };
inline StringTableEntry getCppFilePath(void) const { return mCodePath; };
inline StringTableEntry getHeaderFilePath(void) const { return mHeaderPath; };
protected:
void initializeAsset(void) override;
void onAssetRefresh(void) override;
@ -73,9 +76,6 @@ protected:
static bool setCppFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setCppFile(data); return false; }
static const char* getCppFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getCppFile(); }
inline StringTableEntry getCppFilePath(void) const { return mCodePath; };
inline StringTableEntry getHeaderFilePath(void) const { return mHeaderPath; };
static bool setHeaderFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setHeaderFile(data); return false; }
static const char* getHeaderFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getHeaderFile(); }
};

View file

@ -101,7 +101,7 @@ ConsoleSetType(TypeLevelAssetId)
}
//-----------------------------------------------------------------------------
LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
LevelAsset::LevelAsset() : AssetBase()
{
mLevelName = StringTable->EmptyString();
mLevelFile = StringTable->EmptyString();
@ -117,7 +117,6 @@ LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
mNavmeshPath = StringTable->EmptyString();
mGameModesNames = StringTable->EmptyString();
mMainLevelAsset = StringTable->EmptyString();
mEditorFile = StringTable->EmptyString();
mBakedSceneFile = StringTable->EmptyString();
@ -158,7 +157,6 @@ void LevelAsset::initPersistFields()
addProtectedField("BakedSceneFile", TypeAssetLooseFilePath, Offset(mBakedSceneFile, LevelAsset),
&setBakedSceneFile, &getBakedSceneFile, "Path to the level file with the objects generated as part of the baking process");
addField("isSubScene", TypeBool, Offset(mIsSubLevel, LevelAsset), "Is this a sublevel to another Scene");
addField("gameModesNames", TypeString, Offset(mGameModesNames, LevelAsset), "Name of the Game Mode to be used with this level");
}
@ -481,15 +479,8 @@ GuiControl* GuiInspectorTypeLevelAssetPtr::constructEditControl()
// Create "Open in Editor" button
mEditButton = new GuiBitmapButtonCtrl();
String setSubSceneValue = "$createLevelAssetIsSubScene = \"\";";
if(dynamic_cast<SubScene*>(mInspector->getInspectObject()) != NULL)
{
setSubSceneValue = "$createLevelAssetIsSubScene = true;";
}
dSprintf(szBuffer, sizeof(szBuffer), "$createAndAssignField = %s; %s AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule, \"createAndAssignLevelAsset\");",
getIdString(),
setSubSceneValue.c_str());
dSprintf(szBuffer, sizeof(szBuffer), "$createAndAssignField = %s; AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule, \"createAndAssignLevelAsset\");",
getIdString());
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:iconAdd_image";

View file

@ -66,9 +66,6 @@ class LevelAsset : public AssetBase
StringTableEntry mEditorFile;
StringTableEntry mBakedSceneFile;
bool mIsSubLevel;
StringTableEntry mMainLevelAsset;
StringTableEntry mGameModesNames;
Vector<AssetBase*> mAssetDependencies;

View file

@ -0,0 +1,166 @@
#include "SubSceneAsset.h"
#include "T3D/SubScene.h"
IMPLEMENT_CONOBJECT(SubSceneAsset);
ConsoleType(SubSceneAssetPtr, TypeSubSceneAssetPtr, const char*, "")
//-----------------------------------------------------------------------------
ConsoleGetType(TypeSubSceneAssetPtr)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeSubSceneAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeSubSceneAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSubSceneAssetId, const char*, "")
ConsoleGetType(TypeSubSceneAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeSubSceneAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeSubSceneAssetId) - Cannot set multiple args to a single asset.");
}
SubSceneAsset::SubSceneAsset() : LevelAsset()
{
}
SubSceneAsset::~SubSceneAsset()
{
}
void SubSceneAsset::initPersistFields()
{
docsURL;
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeSubSceneAssetPtr);
ConsoleDocClass(GuiInspectorTypeSubSceneAssetPtr,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSubSceneAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSubSceneAssetPtr)->setInspectorFieldType("GuiInspectorTypeSubSceneAssetPtr");
}
GuiControl* GuiInspectorTypeSubSceneAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SubSceneAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
getIdString());
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in Editor" button
mEditButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "$createAndAssignField = %s; AssetBrowser.setupCreateNewAsset(\"SubSceneAsset\", AssetBrowser.selectedModule);",
getIdString());
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:iconAdd_image";
mEditButton->setBitmap(StringTable->insert(bitmapName));
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
mEditButton->registerObject();
addObject(mEditButton);
return retCtrl;
}
bool GuiInspectorTypeSubSceneAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mEditButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSubSceneAssetId);
ConsoleDocClass(GuiInspectorTypeSubSceneAssetId,
"@brief Inspector field type for SubScene\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSubSceneAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSubSceneAssetId)->setInspectorFieldType("GuiInspectorTypeSubSceneAssetId");
}

View file

@ -0,0 +1,113 @@
#pragma once
#ifndef SUBSCENE_ASSET_H
#define SUBSCENE_ASSET_H
#ifndef LEVEL_ASSET_H
#include "LevelAsset.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _GUI_INSPECTOR_TYPES_H_
#include "gui/editor/guiInspectorTypes.h"
#endif
class SubSceneAsset : public LevelAsset
{
typedef LevelAsset Parent;
public:
SubSceneAsset();
virtual ~SubSceneAsset();
/// Engine.
static void initPersistFields();
/// Declare Console Object.
DECLARE_CONOBJECT(SubSceneAsset);
};
#ifdef TORQUE_TOOLS
class GuiInspectorTypeSubSceneAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mEditButton;
DECLARE_CONOBJECT(GuiInspectorTypeSubSceneAssetPtr);
static void consoleInit();
GuiControl* constructEditControl() override;
bool updateRects() override;
};
class GuiInspectorTypeSubSceneAssetId : public GuiInspectorTypeSubSceneAssetPtr
{
typedef GuiInspectorTypeSubSceneAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeSubSceneAssetId);
static void consoleInit();
};
#endif
DefineConsoleType(TypeSubSceneAssetPtr, SubSceneAsset)
DefineConsoleType(TypeSubSceneAssetId, String)
#pragma region Singular Asset Macros
//Singular assets
/// <Summary>
/// Declares an SubScene asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_SUBSCENEASSET(className, name, changeFunc) public: \
StringTableEntry m##name##AssetId;\
AssetPtr<SubSceneAsset> m##name##Asset;\
public: \
const AssetPtr<SubSceneAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<SubSceneAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in)\
{\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
return true;\
}\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
m##name##Asset = _in;\
return true;\
}\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
return false;\
}\
\
const StringTableEntry get##name() const\
{\
return m##name##AssetId;\
}\
bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define INITPERSISTFIELD_SUBSCENEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeSubSceneAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#pragma endregion
#endif // SUBSCENE_ASSET_H