Merge branch 'cmake_adjustments' of github.com:Ragora/Torque3D into cmake_adjustments

This commit is contained in:
Robert MacGregor 2022-05-30 19:06:24 -04:00
commit 790cb17435
236 changed files with 30902 additions and 7540 deletions

View file

@ -89,6 +89,16 @@ endif (WIN32)
# Handle terrain
file(GLOB TORQUE_TERRAIN_SOURCES "terrain/*.cpp")
if (WIN32 AND TORQUE_D3D11)
file(GLOB TORQUE_TERRAIN_SOURCES_HLSL "terrain/hlsl/*.cpp")
set(TORQUE_TERRAIN_SOURCES ${TORQUE_TERRAIN_SOURCES} ${TORQUE_TERRAIN_SOURCES_HLSL})
endif (WIN32 AND TORQUE_D3D11)
if (TORQUE_OPENGL)
file(GLOB TORQUE_TERRAIN_SOURCES_GLSL "terrain/glsl/*.cpp")
set(TORQUE_TERRAIN_SOURCES ${TORQUE_TERRAIN_SOURCES} ${TORQUE_TERRAIN_SOURCES_GLSL})
endif (TORQUE_OPENGL)
# Handle Materials
file(GLOB TORQUE_MATERIALS_SOURCES "materials/*.cpp")
@ -118,6 +128,11 @@ file(GLOB TORQUE_I18N_SOURCES "i18n/*.cpp")
# Handle Platform POSIX
if (UNIX)
file(GLOB TORQUE_PLATFORM_POSIX_SOURCES "platformPOSIX/*.cpp")
if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
file(GLOB TORQUE_PLATFORM_X86_UNIX_SOURCES "platformX86UNIX/*.cpp")
set(TORQUE_PLATFORM_POSIX_SOURCES ${TORQUE_PLATFORM_POSIX_SOURCES} ${TORQUE_PLATFORM_X86_UNIX_SOURCES})
endif (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
endif (UNIX)
# Handle platformMac
@ -133,11 +148,15 @@ endif (WIN32)
# Handle platformSDL
file(GLOB TORQUE_PLATFORM_SDL_SOURCES "platformSDL/*.cpp" "platformSDL/threads/*.cpp")
# Handle platformX11
if (UNIX AND NOT APPLE)
file(GLOB TORQUE_PLATFORM_X11_SOURCES "platformX11/*.cpp")
endif (UNIX AND NOT APPLE)
################# Start building libs ###################
set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_SHADERGEN
TORQUE_OPENGL TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA
TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA
TORQUE_UNICODE UNICODE _UNICODE)
# Set common linkages
@ -150,14 +169,13 @@ set (TORQUE_SOURCE_FILES "main/main.cpp"
${TORQUE_CINTERFACE_SOURCES} ${TORQUE_MATH_SOURCES}
${TORQUE_PLATFORM_SOURCES} ${TORQUE_ASSETS_SOURCES} ${TORQUE_UTIL_SOURCES}
${TORQUE_CORE_SOURCES} ${TORQUE_PERSISTENCE_SOURCES} ${TORQUE_MODULE_SOURCES}
${TORQUE_PLATFORM_SDL_SOURCES} ${TORQUE_PLATFORM_MAC_SOURCES} ${TORQUE_PLATFORM_POSIX_SOURCES}
${TORQUE_PLATFORM_SDL_SOURCES} ${TORQUE_PLATFORM_POSIX_SOURCES}
${TORQUE_WINDOW_MANAGER_SOURCES} ${TORQUE_SCENE_SOURCES} ${TORQUE_COLLISION_SOURCES}
${TORQUE_T3D_SOURCES} ${TORQUE_TS_SOURCES} ${TORQUE_SIM_SOURCES} ${TORQUE_MATERIALS_SOURCES}
${TORQUE_SHADERGEN_SOURCES} ${TORQUE_LIGHTING_SOURCES} ${TORQUE_GUI_SOURCES}
${TORQUE_ENVIRONMENT_SOURCES} ${TORQUE_TERRAIN_SOURCES} ${TORQUE_POSTFX_SOURCES}
${TORQUE_I18N_SOURCES} ${TORQUE_CONSOLE_SOURCES} ${TORQUE_SFX_SOURCES} ${TORQUE_GFX_SOURCES})
# When on Windows, we need to link against winsock and windows codecs
if (WIN32)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} WS2_32.LIB windowscodecs.lib)
@ -172,9 +190,20 @@ endif (WIN32 AND TORQUE_D3D11)
# Only link Apple frameworks when on an Apple platform
if (APPLE)
enable_language(OBJC)
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_MAC_SOURCES})
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "-framework Cocoa" "-framework AppKit" "-framework CoreData" "-framework Foundation")
endif (APPLE)
if (TORQUE_OPENGL)
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_OPENGL)
endif (TORQUE_OPENGL)
# Linux requires X11
if (UNIX AND NOT APPLE)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "X11")
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_X11_SOURCES})
endif (UNIX AND NOT APPLE)
# Search module directories
set(TORQUE_MODULE_PATHS "${CMAKE_SOURCE_DIR}/Tools/CMake/modules")
@ -217,6 +246,7 @@ endif()
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
set_property(TARGET ${TORQUE_APP_NAME} PROPERTY CXX_STANDARD 17)
if (WIN32)
set_target_properties(${TORQUE_APP_NAME} PROPERTIES COMPILE_FLAGS "-D_CRT_SECURE_NO_WARNINGS /MP /Zc:wchar_t-")
@ -235,17 +265,18 @@ if (UNIX AND NOT APPLE)
endif (UNIX AND NOT APPLE)
# Process link libraries for dynamic links - we do this on OSX to ensure the binaries end up in the correct App directory
# as in the root CMake we force everything to be in game
if (APPLE)
get_target_property(GAME_LINK_LIBRARIES ${TORQUE_APP_NAME} LINK_LIBRARIES)
foreach (GAME_LINK_LIBRARY ${GAME_LINK_LIBRARIES})
# For eg. OSX some links are not valid targets - for example frameworks provided by OS
if (TARGET ${GAME_LINK_LIBRARY})
get_target_property(LINK_LIBRARY_TYPE ${GAME_LINK_LIBRARY} TYPE)
get_target_property(LINK_LIBRARY_TYPE ${GAME_LINK_LIBRARY} TYPE)
# Only pay attention to shared libraries
if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
set_target_properties( ${GAME_LINK_LIBRARY} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "game/${TORQUE_APP_NAME}.app/Resources")
endif()
# Only pay attention to shared libraries and make them output to the app resources
if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
set_target_properties( ${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Resources")
endif()
endif()
endforeach()
endif (APPLE)