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clamp rendering cover points to 50 units
changes from az render cover points
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2 changed files with 14 additions and 3 deletions
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@ -427,6 +427,8 @@ void duDebugDrawTorque::clearCache()
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void duDebugDrawTorque::render(SceneRenderState* state)
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{
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if (!state->isDiffusePass()) return;
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const Frustum& frustum = state->getCameraFrustum();
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for (U32 i = 0; i < mDrawCache.size(); ++i)
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