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Finished current cleanup/reorg.
Temporarily disabled logic for forward render of probes to avoid data mangle. TODO: fix up forward once deferred math is locked in Split probe modes out into distinct environmental probe objects Removed the probes from tracking their own baked cubemap file paths and instead have a pref store it Removed old probe shaders and materials that aren't used now. Fixed mLastConst memory leak by removing nono line.
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18 changed files with 1024 additions and 1282 deletions
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@ -171,8 +171,6 @@ void Skylight::updateProbeParams()
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setGlobalBounds();
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mProbeInfo->mAmbient = LinearColorF(1, 1, 1, 1);
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mProbeInfo->mIsSkylight = true;
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mProbeInfo->mScore = -1.0f; //sky comes first
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}
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