diff --git a/Engine/source/T3D/assets/assetImporter.cpp b/Engine/source/T3D/assets/assetImporter.cpp
index cd9e3f499..d3b957563 100644
--- a/Engine/source/T3D/assets/assetImporter.cpp
+++ b/Engine/source/T3D/assets/assetImporter.cpp
@@ -1850,7 +1850,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
}
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
- ModuleDefinition* targetModuleDef = getModuleFromPath(filePath);
+ ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(filePath);
if (targetModuleDef == nullptr)
{
diff --git a/Engine/source/T3D/assets/assetImporter.h b/Engine/source/T3D/assets/assetImporter.h
index 631162945..76050f764 100644
--- a/Engine/source/T3D/assets/assetImporter.h
+++ b/Engine/source/T3D/assets/assetImporter.h
@@ -632,7 +632,7 @@ public:
/// @param filePath, File path to parse the the module from
/// @return ModuleDefinition that was found
///
- ModuleDefinition* getModuleFromPath(Torque::Path filePath);
+ static ModuleDefinition* getModuleFromPath(Torque::Path filePath);
///
/// Parses an asset's name to try and find if any of the import config's suffix lists match to it