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particle emission safeties
both for player specifically, and emission in general
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2 changed files with 3 additions and 1 deletions
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@ -787,6 +787,7 @@ void ParticleEmitterData::allocPrimBuffer( S32 overrideSize )
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{
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// calculate particle list size
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AssertFatal(particleDataBlocks.size() > 0, "Error, no particles found." );
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if (particleDataBlocks.empty()) return;
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U32 maxPartLife = particleDataBlocks[0]->lifetimeMS + particleDataBlocks[0]->lifetimeVarianceMS;
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for (S32 i = 1; i < particleDataBlocks.size(); i++)
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{
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