Use strncat instead of strcat to prevent some buffer overflows

This commit is contained in:
Glenn Smith 2018-03-06 00:48:44 -05:00
parent 53f35e7fb1
commit 7769da9434
32 changed files with 147 additions and 134 deletions

View file

@ -129,7 +129,7 @@ void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
if (renderer)
{
dStrcpy(toAdd->mName, renderer);
dStrncat(toAdd->mName, " OpenGL", GFXAdapter::MaxAdapterNameLen);
dStrcat(toAdd->mName, " OpenGL", GFXAdapter::MaxAdapterNameLen);
}
else
dStrcpy(toAdd->mName, "OpenGL");