From 0baa410619a639b3eedcc6fd867f814f513c8d6b Mon Sep 17 00:00:00 2001 From: Azaezel Date: Thu, 31 Jan 2019 06:45:10 -0600 Subject: [PATCH] nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. --- Engine/source/T3D/proximityMine.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Engine/source/T3D/proximityMine.h b/Engine/source/T3D/proximityMine.h index b14f5051a..7b448e628 100644 --- a/Engine/source/T3D/proximityMine.h +++ b/Engine/source/T3D/proximityMine.h @@ -72,8 +72,7 @@ class ProximityMine: public Item protected: enum MaskBits { DeployedMask = Parent::NextFreeMask, - ExplosionMask = Parent::NextFreeMask << 1, - NextFreeMask = Parent::NextFreeMask << 2 + ExplosionMask = Parent::NextFreeMask << 1 }; enum State