Update ImageAsset.cpp

early out of generateTexture
This commit is contained in:
marauder2k7 2025-03-30 11:44:55 +01:00
parent 73ad92b757
commit 774bd874b5

View file

@ -531,6 +531,10 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
void ImageAsset::generateTexture(void)
{
// already have a generated texture, get out.
if (mTextureHandle.isValid())
return;
// implement some defaults, eventually SRGB should be optional.
U32 flags = GFXTextureProfile::Static | GFXTextureProfile::SRGB;