snap syncing

for world and convex shape editors
This commit is contained in:
AzaezelX 2024-09-22 14:34:07 -05:00
parent e9638d285f
commit 7664b63071
6 changed files with 35 additions and 8 deletions

View file

@ -3043,16 +3043,23 @@ DefineEngineMethod(GuiConvexEditorCtrl, getSelectedFaceZRot, float, (), ,
}
DefineEngineMethod(GuiConvexEditorCtrl, toggleGridSnapping, void, (),,
"@brief Mount objB to this object at the desired slot with optional transform.\n\n"
"@param objB Object to mount onto us\n"
"@param slot Mount slot ID\n"
"@param txfm (optional) mount offset transform\n"
"@return true if successful, false if failed (objB is not valid)")
"@brief toggle grid snapping state.\n\n")
{
object->toggleGridSnapping();
}
DefineEngineMethod(GuiConvexEditorCtrl, setGridSnap, void, (bool snap), ,
"@brief set grid snapping state.\n\n")
{
object->setGridSnap(snap);
}
DefineEngineMethod(GuiConvexEditorCtrl, getGridSnap, bool, (), ,
"@brief set grid snapping state.\n\n")
{
return object->getGridSnap();
}
DefineEngineMethod(GuiConvexEditorCtrl, setGridSnapSize, void, (float gridSize), (1.0),
"@brief Mount objB to this object at the desired slot with optional transform.\n\n"

View file

@ -130,6 +130,8 @@ public:
void setSelectedFaceVertFlip(bool flipped);
void setSelectedFaceZRot(float degrees);
void toggleGridSnapping();
bool getGridSnap() { return mGridSnap; };
void setGridSnap(bool snap) { mGridSnap = snap; };
void setGridSnapSize(float gridSize);
void updateShape();