Adds a pref to dictate if local lights can cast shadows or not.

This commit is contained in:
Areloch 2020-08-16 18:08:00 -05:00
parent abe2164e90
commit 756f2ef680
2 changed files with 7 additions and 1 deletions

View file

@ -113,6 +113,8 @@ public:
static F32 smLightFadeEnd;
static F32 smLightFadeStart;
static bool smAllowLocalLightShadows;
// Used for console init
AdvancedLightBinManager( AdvancedLightManager *lm = NULL,
ShadowMapManager *sm = NULL,