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Adds a pref to dictate if local lights can cast shadows or not.
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2 changed files with 7 additions and 1 deletions
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@ -113,6 +113,8 @@ public:
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static F32 smLightFadeEnd;
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static F32 smLightFadeStart;
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static bool smAllowLocalLightShadows;
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// Used for console init
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AdvancedLightBinManager( AdvancedLightManager *lm = NULL,
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ShadowMapManager *sm = NULL,
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