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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-10 07:50:44 +00:00
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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17 changed files with 65 additions and 55 deletions
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@ -70,7 +70,7 @@ MODULE_END;
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TerrainFeatGLSL::TerrainFeatGLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" ))
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{
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addDependency( &mTorqueDep );
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}
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@ -293,8 +293,8 @@ U32 TerrainBaseMapFeatGLSL::getOutputTargets( const MaterialFeatureData &fd ) co
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}
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TerrainDetailMapFeatGLSL::TerrainDetailMapFeatGLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" )),
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mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.glsl" ))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" )),
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mTerrainDep(ShaderGen::smCommonShaderPath + String("/terrain/terrain.glsl" ))
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{
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addDependency( &mTorqueDep );
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@ -662,8 +662,8 @@ U32 TerrainDetailMapFeatGLSL::getOutputTargets( const MaterialFeatureData &fd )
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TerrainMacroMapFeatGLSL::TerrainMacroMapFeatGLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" )),
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mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.glsl" ))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" )),
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mTerrainDep(ShaderGen::smCommonShaderPath + String("/terrain/terrain.glsl" ))
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{
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addDependency( &mTorqueDep );
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