Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.

This commit is contained in:
Areloch 2017-07-24 00:40:27 -05:00
parent 3d7c1bbbf7
commit 7567ca10c3
17 changed files with 65 additions and 55 deletions

View file

@ -49,6 +49,7 @@ MODULE_BEGIN( ShaderGen )
MODULE_END;
String ShaderGen::smCommonShaderPath(Con::getVariable("$Core::CommonShaderPath", "shaders/common"));
ShaderGen::ShaderGen()
{
@ -124,6 +125,8 @@ void ShaderGen::initShaderGen()
// Delete the auto-generated conditioner include file.
Torque::FS::Remove( "shadergen:/" + ConditionerFeature::ConditionerIncludeFileName );
smCommonShaderPath = String(Con::getVariable("$Core::CommonShaderPath", "shaders/common"));
}
void ShaderGen::generateShader( const MaterialFeatureData &featureData,