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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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17 changed files with 65 additions and 55 deletions
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@ -49,6 +49,7 @@ MODULE_BEGIN( ShaderGen )
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MODULE_END;
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String ShaderGen::smCommonShaderPath(Con::getVariable("$Core::CommonShaderPath", "shaders/common"));
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ShaderGen::ShaderGen()
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{
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@ -124,6 +125,8 @@ void ShaderGen::initShaderGen()
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// Delete the auto-generated conditioner include file.
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Torque::FS::Remove( "shadergen:/" + ConditionerFeature::ConditionerIncludeFileName );
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smCommonShaderPath = String(Con::getVariable("$Core::CommonShaderPath", "shaders/common"));
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}
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void ShaderGen::generateShader( const MaterialFeatureData &featureData,
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