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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 23:53:51 +00:00
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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17 changed files with 65 additions and 55 deletions
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@ -35,6 +35,8 @@
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#include "lighting/advanced/advancedLightBinManager.h"
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#include "ts/tsShape.h"
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#include "shaderGen/shaderGen.h"
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LangElement * ShaderFeatureHLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, // componentList
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Var **texSpaceMat )
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{
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@ -821,7 +823,7 @@ Var* ShaderFeatureHLSL::addOutDetailTexCoord( Vector<ShaderComponent*> &compon
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//****************************************************************************
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DiffuseMapFeatHLSL::DiffuseMapFeatHLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl"))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl"))
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{
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addDependency(&mTorqueDep);
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}
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@ -2021,7 +2023,7 @@ void ReflectCubeFeatHLSL::setTexData( Material::StageData &stageDat,
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//****************************************************************************
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RTLightingFeatHLSL::RTLightingFeatHLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/lighting.hlsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/lighting.hlsl" ))
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{
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addDependency( &mDep );
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}
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@ -2234,7 +2236,7 @@ ShaderFeature::Resources RTLightingFeatHLSL::getResources( const MaterialFeature
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//****************************************************************************
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FogFeatHLSL::FogFeatHLSL()
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: mFogDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
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: mFogDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
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{
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addDependency( &mFogDep );
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}
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@ -2364,7 +2366,7 @@ ShaderFeature::Resources FogFeatHLSL::getResources( const MaterialFeatureData &f
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//****************************************************************************
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VisibilityFeatHLSL::VisibilityFeatHLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
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{
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addDependency( &mTorqueDep );
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}
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@ -2531,7 +2533,7 @@ void RenderTargetZeroHLSL::processPix( Vector<ShaderComponent*> &componentList,
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//****************************************************************************
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HDROutHLSL::HDROutHLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
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{
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addDependency( &mTorqueDep );
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}
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@ -2552,7 +2554,7 @@ void HDROutHLSL::processPix( Vector<ShaderComponent*> &componentList,
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#include "T3D/fx/groundCover.h"
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FoliageFeatureHLSL::FoliageFeatureHLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/foliage.hlsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/foliage.hlsl" ))
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{
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addDependency( &mDep );
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}
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@ -2698,7 +2700,7 @@ void ParticleNormalFeatureHLSL::processVert(Vector<ShaderComponent*> &componentL
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//****************************************************************************
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ImposterVertFeatureHLSL::ImposterVertFeatureHLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/imposter.hlsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/imposter.hlsl" ))
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{
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addDependency( &mDep );
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}
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