mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 13:30:34 +00:00
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
This commit is contained in:
parent
3d7c1bbbf7
commit
7567ca10c3
17 changed files with 65 additions and 55 deletions
|
|
@ -37,7 +37,7 @@ void ShaderGenPrinterGLSL::printShaderHeader( Stream& stream )
|
|||
stream.write( dStrlen(header1), header1 );
|
||||
|
||||
// Cheap HLSL compatibility.
|
||||
String header3 = String("#include \"") + String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/hlslCompat.glsl\"\r\n");
|
||||
String header3 = String("#include \"") + ShaderGen::smCommonShaderPath + String("/gl/hlslCompat.glsl\"\r\n");
|
||||
stream.write(dStrlen(header3), header3.c_str());
|
||||
|
||||
const char* header4 = "\r\n";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue