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https://github.com/TorqueGameEngines/Torque3D.git
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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17 changed files with 65 additions and 55 deletions
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@ -960,7 +960,7 @@ const char *getObjectTokenField(const char *name)
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return NULL;
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}
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const char *getVariable(const char *name)
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const char *getVariable(const char *name, const char* def)
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{
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const char *objField = getObjectTokenField(name);
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if (objField)
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@ -970,7 +970,7 @@ const char *getVariable(const char *name)
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else
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{
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Dictionary::Entry *entry = getVariableEntry(name);
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return entry ? entry->getStringValue() : "";
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return entry ? entry->getStringValue() : def;
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}
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}
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