Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.

This commit is contained in:
Areloch 2017-07-24 00:40:27 -05:00
parent 3d7c1bbbf7
commit 7567ca10c3
17 changed files with 65 additions and 55 deletions

View file

@ -960,7 +960,7 @@ const char *getObjectTokenField(const char *name)
return NULL;
}
const char *getVariable(const char *name)
const char *getVariable(const char *name, const char* def)
{
const char *objField = getObjectTokenField(name);
if (objField)
@ -970,7 +970,7 @@ const char *getVariable(const char *name)
else
{
Dictionary::Entry *entry = getVariableEntry(name);
return entry ? entry->getStringValue() : "";
return entry ? entry->getStringValue() : def;
}
}