Reverse depth & 32F buffer format

-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
This commit is contained in:
AtomicWalrus 2023-04-14 20:13:28 -06:00
parent c08fa359d2
commit 75625dc679
37 changed files with 91 additions and 57 deletions

View file

@ -1781,7 +1781,7 @@ void VertPositionHLSL::processVert( Vector<ShaderComponent*> &componentList,
if (fd.materialFeatures[MFT_isBackground])
{
meta->addStatement(new GenOp(" @ = @.xyww;\r\n", outPosition, outPosition));
meta->addStatement(new GenOp(" @.z = 0.0f;\r\n", outPosition));
}
output = meta;