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Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
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37 changed files with 91 additions and 57 deletions
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@ -1735,7 +1735,7 @@ void VertPositionGLSL::processVert( Vector<ShaderComponent*> &componentList,
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outPosition, modelview, inPosition ) );
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if (fd.materialFeatures[MFT_isBackground])
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{
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meta->addStatement(new GenOp(" @ = @.xyww;\r\n", outPosition, outPosition));
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meta->addStatement(new GenOp(" @.z = 0.0f;\r\n", outPosition));
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}
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output = meta;
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}
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