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Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
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37 changed files with 91 additions and 57 deletions
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@ -123,6 +123,9 @@ public:
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/// be used if the matrix has something other than (0,0,0,1) in the bottom row.
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bool fullInverse();
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/// Reverse depth for projection matrix
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/// Simplifies reversal matrix mult to 4 subtractions
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void reverseProjection();
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/// Swaps rows and columns into matrix.
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void transposeTo(F32 *matrix) const;
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