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Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
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37 changed files with 91 additions and 57 deletions
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@ -122,6 +122,7 @@ void GFXStringEnumTranslate::init()
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GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatD24S8 );
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GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatD24FS8 );
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GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatD16 );
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GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatD32FS8X24 );
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GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR32G32B32A32F );
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GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR16G16B16A16F );
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