Reverse depth & 32F buffer format

-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
This commit is contained in:
AtomicWalrus 2023-04-14 20:13:28 -06:00
parent c08fa359d2
commit 75625dc679
37 changed files with 91 additions and 57 deletions

View file

@ -73,7 +73,7 @@ GFXStateBlockDesc::GFXStateBlockDesc()
zDefined = false;
zEnable = true;
zWriteEnable = true;
zFunc = GFXCmpLessEqual;
zFunc = GFXCmpGreaterEqual;
zBias = 0;
zSlopeBias = 0;