Reverse depth & 32F buffer format

-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
This commit is contained in:
AtomicWalrus 2023-04-14 20:13:28 -06:00
parent c08fa359d2
commit 75625dc679
37 changed files with 91 additions and 57 deletions

View file

@ -161,6 +161,7 @@ enum GFXFormat
// 64 bit texture formats...
GFXFormatR16G16B16A16,// first in group...
GFXFormatR16G16B16A16F,
GFXFormatD32FS8X24,
// 128 bit texture formats...
GFXFormatR32G32B32A32F,// first in group...