mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-31 01:55:15 +00:00
Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
This commit is contained in:
parent
c08fa359d2
commit
75625dc679
37 changed files with 91 additions and 57 deletions
|
|
@ -128,6 +128,7 @@ ImplementEnumType( GFXFormat,
|
|||
{ GFXFormatD24S8, "GFXFormatD24S8" },
|
||||
{ GFXFormatD24FS8, "GFXFormatD24FS8" },
|
||||
{ GFXFormatD16, "GFXFormatD16" },
|
||||
{ GFXFormatD32FS8X24, "GFXFormatD32FS8X24" },
|
||||
|
||||
{ GFXFormatR32G32B32A32F, "GFXFormatR32G32B32A32F" },
|
||||
{ GFXFormatR16G16B16A16F, "GFXFormatR16G16B16A16F" },
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue