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Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
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37 changed files with 91 additions and 57 deletions
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@ -73,6 +73,7 @@ void GFXD3D11EnumTranslate::init()
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GFXD3D11TextureFormat[GFXFormatD24S8] = DXGI_FORMAT_D24_UNORM_S8_UINT;
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GFXD3D11TextureFormat[GFXFormatD24FS8] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatD16] = DXGI_FORMAT_D16_UNORM;
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GFXD3D11TextureFormat[GFXFormatD32FS8X24] = DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
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//sRGB
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GFXD3D11TextureFormat[GFXFormatR8G8B8A8_SRGB] = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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GFXD3D11TextureFormat[GFXFormatR8G8B8_SRGB] = DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
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